Collecting an ever growing party of townspeople, the PCs lead them into the keep. A discussion on staying or going back out is decided by one characters need for healing.
As the party heals Flint the Dwarf, they notice a dwarf beckoning townsfolk in and looking them over. After the family they saved report to him what they did to save them, he invited them to meet the governor. In the basement of the keep, far from the attacks of the large blue dragon. The governor convinces the party to go back out into town to save anyone that may be trapped in the temple, and to see if they can bring back a prisoner. To help the party along, the castlean (sp) gives them the keys to a grate at the end of an old tunnel/sewer so they can sneak out and back in.
On their way out, they are attacked by a swarm of rats, but dispatch them easily.
Once they leave the tunnel, they spot a group of kobolds and acolytes searching the bushes for townspeople. Flint decides to go off on his own, and draws their attention with his torch. This draws the party into a drawn out battle anong the stream and the bushes. Mara goes down in the fighting, but is rescued by Sorrow before she completely expires. After searching the kobolds and finding some coins and bad dragon fan fiction, they head to the temple to see it surrounded by cultists and kobolds.