Hoard of the Dragon Queen
Female human, green eyed with auburn hair
STR 12, DEX 10, CON 8,
INT 13, WIS 17, CHA 15
AC 16, HP 7, Speed 30’
- I love negotiating a fair deal, especially when it’s more fair for me
- The sea is freedom – the freedom to go anywhere and do anything
- I can’t help but pocket loose coins and other trinkets I come across
If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.
You have a +5 bonus to your passive Wisdom and passive Intelligence scores.
Raise The Sails
As a move, you may double your speed (dash) as though the wind is at your back. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Live Another Day
Starting at second level, when you (or an ally within 30’) are in danger of dying take a free movement that does not provoke an Opportunity Attack. You can take this movement even when it is not your turn.
Mara was abandoned to the sea as a small child. She was taken in by Tomas the Black, Captain of The Black Ledger, a privateer of some renown. Tomas was a fierce negotiator and as Mara grew older she became more integral to the business of The Black Ledger. Grievously injured in a raid gone wrong, she was left to recuperate in an abbey near a small harbor town. Though pain filled months passed, she could not recover her full vigor. Worse, Tomas and The Black Ledger never returned, rumored lost at sea seeking a spectacular fortune. Yet the monks of the abbey lit some divine spark in Mara and she became a disciple of Valkur The Mighty, Captain of the Waves. She also met her love, Kylie, in this small harbor town. The deep sea at twilight was a pale imitation of Kylie’s eyes, a dark blue you could be lost in forever. But their love was forbidden by Kylie’s family and so she forswore it, agreeing to wed the merchant’s son. Heart broken, Mara left town that night.